Monday 23 December 2013

Tip #448: Not everyone is the same

Pick two people on the same side of a conflict, but give them completely different motivations for fighting on that side.


http://www.writingexcuses.com/2013/12/08/writing-excuses-8-49-hard-social-science-fiction-with-joel-shepherd/

One of the advantages of using this in a story is it can be a far more subtle way of showing how evil an antagonist is without having them kick a puppy.

Friday 20 December 2013

Tip #447: That which is unspoken

That which is unspoken defines the relationship.
Given examples:
Those things you won’t talk about.

The apology never given.

The explanation never provided.

The promise never followed through on.

The secret never shared.

The unspoken things that affect our relationships can also be those truths we keep from ourselves rather than the other person. We often hate most in others things that we fear in ourselves.
http://writerunboxed.com/2013/12/13/things-left-unspoken/

Monday 4 November 2013

Tip #446: The middle

Your protagonist and antagonist don’t know when they’re in the middle of the story... they should be doing everything they can to end the story on the very next page


http://kevinkruse.com/9-writing-tips-from-thrillerfest-2013/

But they're held back by something (maybe a character flaw such as recklessness, or a lack of certain information about the problem or antagonist - usually a combination of things).  So they're making mistakes, mistakes which have consequences.  Often unpleasant consequences.  But these mistakes and consequences and how the protagonist deals with them eventually teach the most stubborn protagonist about the thing which is holding them back (often after their biggest mistake plunges them into the Dark Point).

Friday 1 November 2013

Tip #445: Why character choice matters


There are very few situations where every human being on the planet will respond the same way, so the cascading series of unique choices they make — each time altering how the story goes — is what makes them — and the story — come alive.

When you’ve done it right, you’ll look at your story and realize that it would have been an altogether different story with any other character in the same situation.

http://www.aisteach.com/blog/?p=1205#more-1205

If you have some situations but no protagonist/antagonist, those situations (and how the characters got into and get out of them) help define your characters.

If you know your characters try asking yourself occasionally what they wouldn't do, and then work out why they'd do it.

Monday 28 October 2013

Tip #444: Using reader curiosity to create suspense

feed your characters / readers a steady diet of... cues that begin to add up to some conclusion... But the pieces don’t quite add up—so the reader must continue on. You keep your reader guessing.


http://www.telegraph.co.uk/culture/books/crime-writing-competition/10159718/Telegraph-Harvill-Secker-Crime-Writing-Competition-masterclass-Alice-LaPlante-on-suspense.html

One of those pieces of writing advice which can apply equally to writing scenes and whole stories.

Friday 25 October 2013

Tip #443: Reading the story as a whole

I think one of the most important transitions a writer makes is when they stop relying on the idea to prop up the story and start thinking about how the story reads as {a whole}... In fact, most writers don’t get that far, and you can tell that their fiction is all a lead-up to the reveal of the end, or in support of a strong moment that isn’t actually a whole story.


http://carriecuinn.com/2013/09/20/interview-review-and-links/

Monday 21 October 2013

Tip #442: Desire + Conflict

Desire + Conflict = Drama
 http://www.danacameron.com/for-writers.html


For story rather than scene, I'd replace Conflict with Opposition (the role played by the antagonist).

Monday 14 October 2013

Tip #440: Surprise!

when you’re looking for an opportunity to create surprise in your plot, ask yourself, “What couldn’t possibly happen?” In other words, stretch your imagination... you’ll probably come up with some surprising directions for your story.


http://www.davidfarland.com/writing_tips/?a=293

Friday 11 October 2013

Tip #339: Revelations & twists

When... critical information is woven into the story in a way that feels like it’s doing something else in the story, readers, in general, both miss it and remember it when you reveal that it was actually important. If you just mention it without it appearing to do something important, readers wonder why it’s included and are more likely to remember it.
http://www.aisteach.com/blog/?p=1127


What makes the revelation so effective is not that we’ve been waiting for it, but that we never actually suspected it was there to begin with (although of course it was carefully set up for us from nearly the beginning of the film*).
http://www.annleckie.com/2013/09/05/basis-suspense/


Monday 7 October 2013

Tip #338: Deeper understanding of story

AS AN AUDIENCE MEMBER WE HAVE A PROBLEM IN THAT WE HAVE BASE WANTS AND YET ALSO HAVE GREATER INTELLECTUAL NEEDS. SURE, WE WANT HEROES TO SUCCEED AND BE REWARDED AND ALSO WANT THE WICKED TO BE PUNISHED. WE WANT THESE THINGS BECAUSE THE AVERAGE MOVIEGOER IS SO READY TO PLACE THEMSELVES IN THE PLACE OF THE MAIN CHARACTER. SO READY TO EMPATHIZE AND SEE THROUGH THAT PERSPECTIVE. AND AS PART OF THAT, WE INSTINCTIVELY DEMAND THAT EVERYTHING FALLS IN LINE PERFECTLY WITH THE SUBCONSCIOUSLY INGRAINED EXPECTATIONS OF "HOW STORIES WORK." NOW, SOME PEOPLE MISTAKE THOSE EXPECTATIONS FOR THE CONVENTIONS OF THE THREE ACT STRUCTURE (WHICH DOESN'T EXIST) OR A HOST OF DUMB RULES, BUT IT'S MORE THE SUBCONSCIOUS RULES OF CAUSE AND EFFECT. THERE'S A RHYTHM AND INHERENT TRUTH TO THINGS AND WHEN A MOVIE VIOLATES THAT UNSPOKEN CODE OF ETHICS WE REVOLT


http://badassdigest.com/2013/10/03/film-crit-hulk-smash-alcohol-withnail-and-gary-king/

Friday 4 October 2013

Tip #337: Ratchet up the suspense


Plot is simply the actions the characters take, the results of their action, and what they decide to do next. Except this can’t be any old action and result. It has to be action and result that builds the anxiety of suspense, surprise, and the mystery or puzzle...

There are four possible answers to the question of “did the hero’s action solve the problem?”: yes, no, yes but, no furthermore.

For example. Yes, you killed the monster. No, you didn’t. Yes, you killed the monster, but it bit you and now you have the virus that’s going to turn YOU into a monster. No, you didn’t kill the monster furthermore you woke up its mumma.

Of those four possiblities, only the last two build suspense and curiosity. The first removes it totally. So it’s out{ except at the end}. And a no answer leaves suspense unchanged. All you’re doing is delaying things with that. What you want to do is ratchet it up.

http://johndbrown.com/2008/12/plot-basics/

Monday 30 September 2013

Tip #336: It's a small world

Don't ever make another writer's journey harder than it has to be.


http://www.goodreads.com/interviews/show/885.Matthew_Quick

How can you make another writer's journey easier?  This is what good feedback does.  This is what talking about your writing process and acknowledging it's personal to you can do.

Friday 27 September 2013

Tip #335: Creating internal conflicts

pick a word that describes your character. For example: He’s compassionate. Then find another word that can also describe your character, but make it a polar opposite—terrorist... Giving a character a dual nature creates an instability, a lack of balance, that probably can’t stay forever.


http://www.davidfarland.com/writing_tips/?a=281

Monday 23 September 2013

Tip #334: What is cultural appropriation?

Cultural appropriation takes place when a privileged group takes elements of an oppressed culture and uses them as it sees fit, without regard to their importance in the oppressed culture, often deforming them beyond recognition or distorting reality to the point of making the appropriated cultural practice take the place of the authentic one.


http://femmeguy.wordpress.com/2011/06/20/appropriation-of-femmes/

Friday 20 September 2013

Tip #333: Inciting Incident vs First Turning Point

Your inciting incident... might have as few as one scene or as many as twenty—little snippets where your character discovers that he has a problem and that the problem... is life-altering


http://davidfarland.com/writing_tips/?a=273

Or has the potential to be life-altering.  In a good or bad way.

Monday 16 September 2013

Tip #332: Making the world a bit more solid

Any... fiction writer, in attempting to present a fleshed out world, will probably several times need to reference something outside the actual story, some past kingdom or mythical animal, some hobby of the lower classes, some religious detail, or a line about, “That time when grandmother got into a drinking contest with a Giant Stoat…” ... making the world a bit more solid.


http://civilian-reader.blogspot.com/2013/05/guest-post-on-worldbuilding-by-lenora.html

Friday 13 September 2013

Tip #331: Character tone

Each person that you meet has something of an emotional tone about them. Some people are stern most of the time, while others might be thoughtful, pleasant, or excited.
http://www.davidfarland.com/writing_tips/?a=271

Friday 6 September 2013

Tip #329: Using characters' desires to create character arcs

How far will that character go to fulfil their desires? Will he sacrifice the life of a member of his family to stay alive? Will she sacrifice her own life to kill him?


http://www.telegraph.co.uk/culture/books/crime-writing-competition/10159834/Telegraph-Harvill-Secker-Crime-Writing-Competition-masterclass-Stuart-Neville-on-plot.html

Quote taken from video so may not be word perfect.

Character arcs often build up to this question.  It's something we often grapple with daily: how far will we go to satisfy our desire for calorie-rich food?  Will we sacrifice our spare change/diet/figure/health/self-respect/love?  Where is the point when one desire battles with another and we start to question if the original driving desire is worth it?  Where is the point when we decide YES, it's worth it, or NO, it's not?  And what are the consequences of this decision?

The main character arc in Star Wars IV is different.  It's about Luke learning to believe in the Force (and therefore himself) culminating in his choice to trust it (and his own judgement) for a vitally important gamble (and foreshadowing the same decision in Star Wars VI).  But Han Solo has a desire character arc, discovering offscreen he can't abandon his friends in their attempt to destroy the Death Star -- even for money/long life.

Monday 2 September 2013

Tip #328: The importance of structure

We know that if you experience the same thing over and over again, you get diminishing results. We have to constantly switch things up. That could be with story, characters, environment, or it could be with this "set-piece moment"

http://blog.shelfari.com/my_weblog/2013/07/the-last-of-us-with-neil-druckmann-part-two.html

Friday 30 August 2013

Tip #327: Battle & fight scenes

There are many different reasons for a good battle scene. Am I trying to give a proper end to a beloved character? Am I trying to resolve the grudge, or to determine who, in the end, is better? Am I using a fight to leave a cliff-hanger...? Am I writing a personal fight between two enemies, or a grand-scale battle which can determine the fate of a city? Or am I simply trying to wake up the readers after a long pause in the action? I do that. I admit it openly. There are times when I just want a reader to get his or her pulse pounding.
http://blog.shelfari.com/my_weblog/2011/08/ra-salvatore-on-how-to-write-a-damn-good-fight-scene.html
Keep in mind that the injuries sustained during a fight will linger... Even if a person is never touched, and inflicts all the damage, there can be an emotional toll that character will walk away with


http://www.maxwellalexanderdrake.com/ClassHandouts/Old%20Handouts/Handout%20for%20Anatomy%20of%20a%20Fight%20Scene%20Pt1%20by%20Maxwell%20Alexander%20Drake.pdf

Monday 26 August 2013

Friday 23 August 2013

Tip #325: The book you should be writing

Try imagining the book that would light your heart and mind on fire if you came across it in a bookstore—the one that would quicken your pulse and keep you up all night reading. What would it be? Details, details: when, where, what, who? Think it up, imagine it fully, then bring it forth. That’s the book you should be writing.


http://www.publishersweekly.com/pw/by-topic/childrens/childrens-authors/article/54760-5-writing-tips-from-laini-taylor.html

Monday 19 August 2013

Tip #324: Foreshadowing through myth

if you are writing a novel and creating your own world... consider whether to include your own legendary beasts and monsters, things that aren’t real but which some of your characters could conceivably believe in. ... A culture’s myths and legends... [can] serve... to warn the reader that they would encounter many a strange thing
 http://www.davidfarland.com/writing_tips/?a=254

Myths & legends can also be a great way to make info-dumps interesting, influence character behaviour, or highlight clues and red herrings while adding flavour to the world.

Friday 16 August 2013

Tip #323: Compelling dialogue


imagine watching your scene, but in a foreign language with the subtitles turned off. What does the talking feel like? What’s the emotion behind the words? Who’s in control?
...
Let’s say Bob needs to tell Mary that her dog has been eaten by a python. As the writer, you need to decide not only what facts Bob knows, but how he’s anticipating Mary will react to the news. This will determine not only how he starts the conversation (“Say, you were talking about how you wanted to get a new dog, right?”) but every subsequent decision along the way.


http://johnaugust.com/2007/how-to-write-dialogue

Mary should also have her own (often conflicting) objective, even it's just something like getting Bob out of her house so she can change and get to work on time.

Monday 12 August 2013

Digital Piracy & the Writer

PIRATING DIGITAL PROPERTY IS... taking something that someone has put effort into, in the hopes of making a living, and giving them nothing in return.


http://blog.maxwellalexanderdrake.com/2013/05/05/on-the-topic-of-piracy---part-two.aspx

Tip #322: Character motivations

to sift through an array of possible motivations... The way to do that is not to ask, “What would make one man kill another?” Unless you’re a telepath... Better to ask, “What would make me kill someone?”


http://www.sfwa.org/2005/01/you-and-your-characters/

Friday 9 August 2013

Tip #321: Learning through teaching

at some point in anything you practice, you stop learning new things--until you start teaching what you already know to others.


http://jimbutcher.livejournal.com/1698.html?thread=18082#t18082
Comment by jimbutcher Feb 11 2005, 01:13:33 UTC

Monday 5 August 2013

Tip #320: Organic character growth

if your characters are doing things, even small things, those things will {often} change your characters.


http://www.youtube.com/watch?v=9vm6ttFHDTE (Christopher Paolini)

sometimes just in small ways, but small changes add up.

Friday 2 August 2013

Tip #319: Obstacles

Brick walls are not there to keep us out. Brick walls are there to show how badly we want something.


– Randy Pausch (found here)

Or how badly our characters want something.  What are your characters' brick walls?

Monday 29 July 2013

Tip #318: The writing journey


Nothing worth doing is easy... Writing is a LOT of work. Breaking into the industry is a torment worthy of the fifth or sixth circle of Hell. Face that. Expect it. Deal with it... It's difficult from the get go

...

The true reward of breaking into the industry against all the odds isn't money. It isn't fame. It it isn't respect.

It's you.

It's confidence. It's satisfaction. It's well-deserved pride. Suddenly, the other challenges in your life are going to dwindle as well, because you know you'll be able to handle them.

http://jimbutcher.livejournal.com/4217.html

Friday 26 July 2013

Tip #317: The power of preparation & aftermath


in moments of action, when people are breaking down doors or ducking a bullet, they aren't feeling any deep complex emotions... In the moment {of preparation or aftermath}... there are deep complex emotions at play... {it} shows so much more than just a battle...it shows character and relationships.
http://sevencamels.blogspot.co.uk/2012/04/picking-right-moment-to-illustrate.html


NB while the character may not be feeling any complex emotions while dodging a bullet, the reader should be.  We should know what's in peril of being lost (stakes).  (See Tip #211: Action scenes "emotion... {is} what makes a fight scene interesting".)

Monday 22 July 2013

Tip #316: Meaning in character arcs


A powerful story motif occurs when the anti-hero, because of the unfolding events, is forced to join the community.

http://www.writersdigest.com/tip-of-the-day/writing-fiction-the-three-types-of-lead-characters

Likewise, if you start with a character who is part of the community and because of the unfolding events chooses or is forced to leave the community, that's also powerful.

Sunday 24 February 2013

Tip #313: The opening


instead of (or in addition to) killing yourselves trying to concoct a great first line... how about giving some thought to what your opening scene looks like? It takes a lot of the pressure off that first page anxiety — because you're focused on conveying a powerful image that will intrigue and entice the reader into the book.

What do we see? How does it make us feel? How might it even be a miniature code of what the whole story is about?


Given example:
One of my favorite opening images/sequences is the credits scene of The Shining. I don’t think there’s a creepier opening to be found anywhere in film. It’s all aerial camerawork of those vast, foreboding mountains as that tiny little car drives up, up, up toward what turns out to be the Overlook Hotel. It’s vertiginous, it’s ominous, it emphasizes the utter isolation of the hotel and the circumstances, and somehow, through the music and the visuals and the constant movement, Kubrick establishes a sense of huge, vast, and malevolent natural forces.

Extra tip-bit:
The opening image will sometimes —often — set up a location that will return in the final battle scene or in the resolution scene of the story — only at the end there will be a big visual contrast to show how much the hero/ine has changed.


http://www.screenwritingtricks.com/2013/02/key-story-elements-opening-image.html

Thursday 14 February 2013

Tip #312: Sneaky writers

I am a sneaky writer. I like to think of writing less as something that should be done (and done with a capital “W”) and more as something sort of naughty that I absolutely should not be doing because there are other capital letter (and lame) things to do like Cleaning.


http://www.bridgetzinn.com/blog/?p=1245

Friday 18 January 2013

Tip #311: Contrast & readers compare

In my story, I want to highlight how exceptional a particular relationship is, so I’m making sure to include horrible relationships in my plot as well.


http://kamimcarthur.blogspot.co.uk/2012/12/playing-with-foils.html

Tuesday 15 January 2013

Great articles: The basics of beats

Too much good stuff in David Farland's Daily Kick in the Pants today to distill: Putting Emotional Twists in Your Tales (explaining emotional and genre beats).

Added link to the great articles webpage.

Friday 11 January 2013

Tip #310: Consistent character voice


One technique that I find helpful is at the end of each story, I go through in editing and make a “dialog pass.” If I have a character, Bron, I will search for instances of “Bron said” so that I can pinpoint his scenes and make sure that his dialog sounds like it is coming from him.


http://www.davidfarland.net/writing_tips/?a=170

Tuesday 1 January 2013

Tip #309: Why showing is essential for scripts

"WRITE ONLY WHAT WE CAN SEE."

...IF YOU'RE WRITING "HE GREW UP IN A SMALL TOWN BACK..." IN YOUR ACTION LINES YOU ARE DOING IT WRONG... ANY GOOD DIRECTOR WILL SIT DOWN AND LOOK AT A PARAGRAPH THAT HAS NOTHING BUT CHARACTER HISTORY AND SAY "HOW THE FUCK CAN I SHOW THAT?"

Given Example:
MERYL STREEP'S CHARACTER IS ON A PLANE AND SHE'S ABOUT TO BE HANDED FOOD. SHE GOES TO GRAB HER WALLET TO PAY, BUT ATTENDANT INFORMS HER THEY'RE FREE. THE MEANING IS CLEAR: SHE'S NEVER BEEN ON A PLANE BEFORE...

IF YOU WRITE SOMETHING WE CAN'T SEE, IS NOT JUST MERE FAUX PAS, NOT JUST A COMPLETELY WASTED OPPORTUNITY, BUT A WRITING HABIT THAT WILL ACTIVELY MAKE THE MOVIE WORSE. YOU'RE PUTTING AN IDEA INTO THE FILMMAKERS HEAD THAT WILL MAKE TOTAL SENSE FOR YOUR STORY, HELP THEM GET IT, BUT IT WON'T HELP THE AUDIENCE GET IT.


http://badassdigest.com/2012/01/12/screenwriting-101-2-of-2/

Another advantage is that descriptions are far more nuanced and therefore intriguing.