People in real life wear masks to protect their real feelings and vulnerability.
Masks peeling away is a dramatic device
http://aerogrammestudio.com/2013/12/14/50-narrative-devices-for-non-fiction-storytellers/#more-5652 Slide 26
People in real life wear masks to protect their real feelings and vulnerability.
Masks peeling away is a dramatic device
in language... subjects act, objects are acted uponhttp://www.upworthy.com/being-a-sex-object-is-empowering-oh-wait-no-it-s-not-here-s-why-2
When a particular character isn't coming to life, I... write out what s/he would say for themselves in an interview.
'Why I did this...'
'why I'm ging to do that...'
'Why I'm right...'
...The reasons and excuses aren't so important, but the perspective is... an assertion of {the character's} own perspective...
self-justifications... don't get into my novels. They do influence... the scene where a character is confronted by the truth about themselves.
Pick two people on the same side of a conflict, but give them completely different motivations for fighting on that side.
That which is unspoken defines the relationship.Given examples:
Those things you won’t talk about.http://writerunboxed.com/2013/12/13/things-left-unspoken/
The apology never given.
The explanation never provided.
The promise never followed through on.
The secret never shared.
The unspoken things that affect our relationships can also be those truths we keep from ourselves rather than the other person. We often hate most in others things that we fear in ourselves.
There are very few situations where every human being on the planet will respond the same way, so the cascading series of unique choices they make — each time altering how the story goes — is what makes them — and the story — come alive.
When you’ve done it right, you’ll look at your story and realize that it would have been an altogether different story with any other character in the same situation.
pick a word that describes your character. For example: He’s compassionate. Then find another word that can also describe your character, but make it a polar opposite—terrorist... Giving a character a dual nature creates an instability, a lack of balance, that probably can’t stay forever.
Each person that you meet has something of an emotional tone about them. Some people are stern most of the time, while others might be thoughtful, pleasant, or excited.http://www.davidfarland.com/writing_tips/?a=271
How far will that character go to fulfil their desires? Will he sacrifice the life of a member of his family to stay alive? Will she sacrifice her own life to kill him?
There are many different reasons for a good battle scene. Am I trying to give a proper end to a beloved character? Am I trying to resolve the grudge, or to determine who, in the end, is better? Am I using a fight to leave a cliff-hanger...? Am I writing a personal fight between two enemies, or a grand-scale battle which can determine the fate of a city? Or am I simply trying to wake up the readers after a long pause in the action? I do that. I admit it openly. There are times when I just want a reader to get his or her pulse pounding.http://blog.shelfari.com/my_weblog/2011/08/ra-salvatore-on-how-to-write-a-damn-good-fight-scene.html
Keep in mind that the injuries sustained during a fight will linger... Even if a person is never touched, and inflicts all the damage, there can be an emotional toll that character will walk away with
if you are writing a novel and creating your own world... consider whether to include your own legendary beasts and monsters, things that aren’t real but which some of your characters could conceivably believe in. ... A culture’s myths and legends... [can] serve... to warn the reader that they would encounter many a strange thinghttp://www.davidfarland.com/writing_tips/?a=254
to sift through an array of possible motivations... The way to do that is not to ask, “What would make one man kill another?” Unless you’re a telepath... Better to ask, “What would make me kill someone?”
if your characters are doing things, even small things, those things will {often} change your characters.
Brick walls are not there to keep us out. Brick walls are there to show how badly we want something.
A powerful story motif occurs when the anti-hero, because of the unfolding events, is forced to join the community.
Audiences don’t love set-pieces. They love characters who do amazing things during set-pieces.
If nothing (and no-one) else, your protagonist should end the story in a different state of mind to the one they began in, unless you're deliberately putting them back exactly where they started to show their lack of change or to emphasise small changes...
Going from a negative to a positive emotion gives the ending a greater positive impact because the reader is subconsiously aware they've been on an positive emotional journey with the protagonist.
Biggles and Tintin frequently follow this arc:
Boredom -> Increasing Determination -> Satisfaction
Some of the Nancy Drew books often do something similar:
Curiosity -> Increasing Fear -> Relief
The Harry Potter books are much more complex, containing multiple arcs, one of which is:
Alone -> Increasing Friendships -> Loved
{the} reader cared about these various character deaths because their deaths left an impact...
A good log-line is ironic. Irony gets attention and hooks interest.
A sparkly vampire falls in love with the one girl in the world whose blood might tempt him to break his vow not to feed on humans.