Showing posts with label setting. Show all posts
Showing posts with label setting. Show all posts

Monday, 23 September 2013

Tip #334: What is cultural appropriation?

Cultural appropriation takes place when a privileged group takes elements of an oppressed culture and uses them as it sees fit, without regard to their importance in the oppressed culture, often deforming them beyond recognition or distorting reality to the point of making the appropriated cultural practice take the place of the authentic one.


http://femmeguy.wordpress.com/2011/06/20/appropriation-of-femmes/

Monday, 16 September 2013

Tip #332: Making the world a bit more solid

Any... fiction writer, in attempting to present a fleshed out world, will probably several times need to reference something outside the actual story, some past kingdom or mythical animal, some hobby of the lower classes, some religious detail, or a line about, “That time when grandmother got into a drinking contest with a Giant Stoat…” ... making the world a bit more solid.


http://civilian-reader.blogspot.com/2013/05/guest-post-on-worldbuilding-by-lenora.html

Monday, 26 November 2012

Tip #305: Let the reader be the judge

The screenwriter should never write, “The house is a mess.”... Because we can’t see it. Instead, the screenwriter must show dirty clothes on the ground and the empty Chinese food containers tipped over on the coffee table.  The trick is to use props and set-dressing (nouns) to convey the “messiness.”

The same holds true for character.  The audience bases their first impression on the things they see.  What does the character look like?  What is he/she wearing?


http://scootywoopinaway.tumblr.com/post/35847221238/screenwriting-tip-define-characters-with-verbs-not

If you're a novelist writing in first or limited third person: what does the viewpoint character think of what they're seeing?

Monday, 19 November 2012

Tip #302: On settings


Is your setting and milieu historical or exotic? Work until you find one thing we’ll recognize from our own reality. What’s the generation gap like in Victorian England? Does your society of demon slayers have a long-standing fight at their meetings over refreshments?

Is your setting by intention ordinary? Find things in it that are peculiar, local and contradictory. What’s the food found nowhere else? What’s the odd annual festival? What local legend is unquestioned? Who’s at war on a miniature scale? What’s a big irony in this social realm?

http://writerunboxed.com/2012/04/04/the-good-seed/

Friday, 17 August 2012

Tip #262: Grounding


grounding is the fine art of letting the reader know what is going on. You need to focus on some basics: Who is in a scene? Where does it take place? What is the major conflict?

Those questions need to be answered quickly with every scene in a book or story... You could do worse than to start a story with all three elements in the very first sentence: “Johann did not want to die on the moon, but when the asteroid struck the dome above Callisto Crater, it looked as if he didn’t have any other options.”


http://davidfarland.net/writing_tips/?a=93

Friday, 3 February 2012

Tip #197: A great setting

a great setting... makes us imagine how we'd react if we were placed in that world. And it makes us wonder whether we have the makeup to thrive within it.


http://blog.nathanbransford.com/2010/05/what-makes-great-setting.html

Monday, 28 November 2011

Tip #178: Make the ordinary interesting

If you're going to set a scene in a house, write the character of the owner(s)/occupier(s) all over it.  Show the obsessive cleanliness or piles of odd socks lying in the front hall.

H.R.Filmore's Reminders to Self, November 2011.

Monday, 24 October 2011

Tip #168: Set pieces +

don't just go for the standard car chase or love scene. Build your set pieces on what's original to your story. 

http://letsschmooze.blogspot.com/2008/11/set-pieces-sell-scripts.html


Douglas J. Eboch's definition of a “set piece” is:
“the big, audience pleasing scenes that deliver on the genre elements of the movie.” In a successful comedy they’re the scenes that have you clutching your sides with laughter. In a good action movie they’re the scenes that put you on the edge of your seat holding your breath. In a horror movie they’re the scenes that make you cover your eyes in terror. In a romance they’re the scenes that have you reaching for your loved one’s hand.
He recommends 5-10 set pieces per movie.

Monday, 26 September 2011

Tip #160: Addictive ideas from gaming

Humans... have basic cravings. If you can speak to these cravings, you’ll win a reader for 300 pages... what are some game-like qualities writers can apply to their manuscripts to make them more addictive?
Clear goals. Characters are always in pursuit of something...
Cause and effect. Characters’ actions have consequences. Always.
Obstacles and rewards. Obstacles speak for themselves. But rewards are just as important. Finding a tool, weapon, magical object, or guide adds excitement and gives readers an emotional boost... even a contemporary novel can use them, although they’ll come in a different form.
The right level of difficulty... keep the challenges coming at the very edge of your character’s ability to deal with them.
A conflict-rich environment... think of games: if you land on the black square, you get bounced back six spaces. If you jump on the yellow crate, you accidentally release a monster. The setting dispenses dangers and rewards at every turn.

http://internspills.blogspot.com/2011/07/how-books-work-hunger-games-part-2.html

Friday, 2 September 2011

Tip #153: Fleshing out your setting

Describe the setting using a few specific details from the POV of each of your major characters. How does each character feel about (or within) the setting?
What stands out in the setting or what feelings does it invoke in you{?}

http://www.the-writers-craft.com/support-files/setting.pdf

Wednesday, 29 June 2011

Tip #134: Establishing setting

one of the things most new writers fail to do is establish setting. They never describe the place the characters are in, and {Elizabeth Wolheim at DAW) likened it to sending actors out on stage without any props.
http://critiquecircle.com/forums.asp?action=viewforum&thread=874873&offset=0 2nd reply by Jongoff.

Friday, 17 June 2011

Tip #127: A way into a story

I often find my way into a story by trying first to create its unique atmosphere, which takes into account the setting, the character and what has already been: that is, what forces have come together to place this character at this place in time.


http://blogs.crikey.com.au/literaryminded/2011/05/16/mystery-strangeness-and-coming-of-age-an-interview-with-christopher-currie-author-of-the-ottoman-motel/

Monday, 30 May 2011

Tip #117: Glimpses of other stories

One of the things that made {Tolkein's} world seem so real is that you catch glimpses of other stories that aren't explained in the book. I learned that lesson from him.
http://www.sfsignal.com/archives/2011/05/mind-meld-lessons-learned-from-master-world-builders/

Wednesday, 18 May 2011

Tip #110: Fantastic religions

Every religion we make up in any fantasyland is, by definition, going to be based on some kind of belief we currently have or know about, whether it’s an existing one or one we cobbled together from other sources. I think where most stuff goes wrong is when it tries to fully mirror modern-day religions in some other time and place. It feels hackneyed, tacked-on. And that makes it feel like you’re being talking down to, or preached at.
We interpret {religious} books based on who we are, not who the people who wrote them were.
When slavery was no longer seen as a moral and humane thing to do, people stopped quoting the Bible passages that supported slavery.
http://feministallies.blogspot.com/2011/04/nyx-sold-her-womb-somewhere-between.html

Friday, 6 May 2011

Tip #103: Why today?

Why this day out of your character’s life rather than all the other days? And the answer, it’s always Because this is the day that’s breaking the rhythm, the day that’s an aberrance, the day everything can change, if the character can just walk that tightrope to the last page.
http://www.guidetoliteraryagents.com/blog/7+Things+Ive+Learned+So+Far+By+Stephen+Graham+Jones.aspx

Wednesday, 16 March 2011

Tip #74: On the dangers of worldbuilding

Once upon a time, I was really diligent about my worldbuilding. I painstakingly wrote everything out. I catalogued every character’s height, weight, age, looks, religion, interest, blah, blah, blah. I had whole file folders full of crap. But all that happened was that instead of writing, I’d spend years creating character cards and fake botany notebooks. I suppose that was great for Tolkien, but I’ve always wanted to write more than a couple books, and create more than one world.
http://www.rantingdragon.com/interview-with-gods-war-author-kameron-hurley/

She goes on to say that she now writes a setting-light first draft and layers the worldbuilding in during revision.

Saturday, 12 March 2011

Tip #72: Characters memorable through setting

the more depth you give your world, the more unique the character becomes to that world... That’s something I think is key to building memorable characters.
http://www.rantingdragon.com/interview-with-gods-war-author-kameron-hurley/

Monday, 31 January 2011

Tip #51: The setting

when I think back on the books that grabbed me as a young reader and made me want to become a writer—from Jane Eyre, to the stories of J.D. Salinger, to My Antonia—I now recognize the extent to which the characters in these books were shaped by setting. And the settings were as vividly detailed and idiosyncratic as the characters who peopled them.
http://www.glimmertrain.com/b41watrous.html