Wednesday, 15 December 2010

Tip #9: Foreshadowing

If someone is going to die at the Crisis towards the end of the Beginning, make sure you introduce the concept of death as early as possible -- preferably first scene -- either as a metaphor or some sort of death, not necessarily big. Could be as simple as a dead insect or small bird or whatever. 

If the protagonist decides to get a job in the Middle, be sure the idea of no money, need for a job, or the concept of working is introduced in the Beginning (1/4) of the project -- this can be done by some other character and does not have to be obvious. None of what I'm talking about here is blatant, but more subtle = foreshadowing.
http://plotwhisperer.blogspot.com/2010/03/foreshadowing.html

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